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About Me Member Fantasy Artist esaraiUnited States Recent Activity Deviant for 2 Years
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Statistics 39 Deviations
116 Comments
2,165 Pageviews

Hurghhhhhhh...

Sat Jul 25, 2009, 11:08 AM
  • Mood: Mortified
  • Listening to: The sound of my hard drive dying.
  • Reading: The Sun Also Rises
Rawr. I'm a zombie. Can't say much more than that. I'm still doing stuff, but damn, I haven't put anything up in a long time. Might need to change that...

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Devious Info

  • Current Residence: Eneida...If you can find it...
  • Interests: Drawing, 3D Animation, Writing, Reading, Skiing, PLEASE don't make me finish...
  • Favourite movie: Howl's Moving Castle or any Miyazaki Films
  • Favourite band or musician: Led Zeppelin, and other random people who i don't know...
  • Favourite genre of music: Classic Rock or... I don't know what to call it...
  • Favourite poet or writer: so many to choose from...
  • Operating System: XP...
  • MP3 player of choice: What's an MP3 Prayer?
  • Shell of choice: ?
  • Wallpaper of choice: My own
  • Skin of choice: ???????!!!!!!!!!!!!!!!!!!!!!!
  • Favourite game: FreeSpace: The Great War, Legend of Zelda: Twilight Princess,
  • Favourite gaming platform: Nintendo or Playstation
  • Favourite cartoon character: haven't seen a cartoon in ages...
  • Personal Quote: We live in the realms of heaven earth and hell at once. Its up to us to decidewhich one it really is
  • Tools of the Trade: Pencil, Paper, 3ds Max and a Blender.

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Comments


:icondjomally:
so yeah haha i faved all your ships :P

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But you forget that in your fairy tale bitch i'm the Wolf.
:iconzeela12:
Hey man, I recently started using blender a lot, and I'm pretty much getting the hang of it and I'm really loving it. I got a question though, how do you make that glowing effect like you did on the jet parts of the spaceships? Is it the halo material? Cus that thing doesn't seem to work for me for some reason.

--
"Beauty emerges from the coherence of both the light and darkness."
---Zhenghua Yang

Get free games, wii points, and more: [link]
:iconesarai:
Ah! Sorry it took so long, I haven't checked here in a while.

There are two ways to go about doing it. The first is if the engine is rather large and spews an indefinite glow out the back. For that, use a halo texture (click "Halo" in the render pipeline), in shaders set Hard to maximum and set Add to maximum, and then adjust size to match the engine. If the thruster flare needs to have a definite shape, I prefer to use a flame texture UV'd onto a plane, and then I duplicate that plane and rotate subsequent copies around the forward axis of the flare. On that object, I make a material that uses Z-transparency, set its alpha to 0, let the flame texture affect transparency (by clicking "Alpha" in the "Map To" menu), make it map to UVs (in "Map Input," click UV) and then tell Blender to calculate transparency for the image if it doesn't have an alpha layer.

The result is a pretty well defined flame that makes fighters look awesome.

--
We reside in your realities called Heaven, Earth and Hell...
It's up to us to decide which one it really is...

Move Pencil, for great art.

Everybody dies, but death is not the end. It is only the beginning of a wonderous journey...
:iconzeela12:
Oh wow, that seems a lot more complicated than I thought lol. Well I started experimenting with the halo effect and it's pretty fun. I'll keep that in mind the next time I need to use this. It's just the whole transparency stuff take forever to render on my comp so I rarely play around with those, and alpha layers? Zzzz those are way too tough to make and I'm generally not a great texture maker in general.

Thanks a lot for the help though! You should check out some of my 3D works, it's looking pretty good so far.

--
"Beauty emerges from the coherence of both the light and darkness."
---Zhenghua Yang

Get free games, wii points, and more: [link]
:iconesarai:
Alpha isn't all that hard--Have blender do it for you. You can make an image with a black background and tell blender to "Calculate Alpha," which makes all black areas transparent, and all white areas opaque.

And if it takes a long time to render, you must be using Ray Transparency. That's not a good idea. I suggest it only for photo-realistic glass. Use "Z Transparency." Much faster, same effect.

And I will check out your stuff.

Cheers

--
We reside in your realities called Heaven, Earth and Hell...
It's up to us to decide which one it really is...

Move Pencil, for great art.

Everybody dies, but death is not the end. It is only the beginning of a wonderous journey...
:iconzeela12:
Alright cool, by the way, where did you end up going for college anyways?

Also, a group of us started to develop games just for fun, are you interested in joining at all?

--
"Beauty emerges from the coherence of both the light and darkness."
---Zhenghua Yang

Get free games, wii points, and more: [link]
:icon9223titan:
Where are those doodles you showed on HLP?
:iconesarai:
I've kinda let this account go when the academic sh*t hit the hyperdrive last year. I might do a massive update sometime soon, and might get back to the pilot in the Ezechiel, but I can't be too certain.

--
We reside in your realities called Heaven, Earth and Hell...
It's up to us to decide which one it really is...

Move Pencil, for great art.

Everybody dies, but death is not the end. It is only the beginning of a wonderous journey...
:icongeodude1112:
hi cool screen name

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I love Pokemon its so awesome. XD

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